Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Ranged Dmg
Aasimar Cleric	18	Good Outsider	2	4	4	16	3	+4	+3	1 blunt	-	-
	Commander 4; Resist Acid, Cold, Electricity 1; Spontaneous Cure; Turn Undead +5; Spells - Level 0 = guidance +1 (twice), Resistance +1 (twice) / Level 1 = Command (twice), Shield of Faith +2 (twice) / Level 2 = Daylight (once)

Gnome Infiltrator	8	Good Humanoid (Gnome)	1	0	4	16	2	+2	+2	1	+4, 24"	1
	Fight Goblinoid +1, Point Blank Shot +2, Precise Shot

Hammerer	22	Good Construct	5	0	4	21	6	+1	+10	4 blunt	-	-
	Unreliable Troop 11, Constuct Creature

Half-Elf Cleric	20	Good Humanoid (Elf)	?	1	4	16	5	+4	+1	1	-	-
	Commander 1, Immune Sleep, Spontaneous Cure, Turn Undead +8, Spells - Level 1 = Benediction +1 (once), Bless (once), Command (twice); Level 2 = Hold Person (once), Spiritual Weapon +1 (twice)

Half-Elf Sorcerer	31	Good Humanoid (Elf)	4	3	6	13	4	+4	+1	1	-	-
	Commander 3, Immune Sleep, Sorcery; Spells - Level 1 = Mage Armor +4, Magic Missile 1, Magic Weapon +1 (may cast 5 lvl 1 spells, any combination); Level 2 = Cold Burst 2 (may cast 4 lvl 2 spells, any combination)

Hound Archon	30	Good Outsider	6	0	8	19	7	+6	+6	2	-	-
	Damage Reduction 1, Extra Melee Attack, Immune Electricity, Reach 1", Scary 3, Scent, Spell Resistance 16; Spells - Level 4 = Dimension Door

Human Conscript	2	Good Humanoid (Human)	1	0	6	11	1	+0	+0	1	-	-
	Untrained Troop (The Human Conscript may only be part of a Thalos warband.)

Human Glaiver	8	Good Humanoid (Human)	1	0	6	15	2	+2	+4	2	-	-
	Reach 1"

Human Marine	5	Neutral Humanoid (Human)	1	0	6	13	1	+2	+2	1	+2, 24"	1
	Point Blank Shot +2, Slow Ranged Attack, Sneak Attack +1

Human Paladin	17	Good Humanoid (Human)	2	5	4	19	3	+4	+4	2	-	-
	Commander 5, Aura of Courage +4, Fearless, Smite Evil +1 (once only); Spells - Level 1 = Cure Wounds 1 (once)

Human Paladin of Stratis	22	Good Humanoid (Human)	4	6	4	19	6	+5	+6	1	-	-
	Commander 6, Aura of Courage +4, Fearless, Smite Evil +1 (once only), Turn Undead +5, Extra Melee Attack; Spells - Level 1 = Magic Weapon +1 (once) / Level 2 = Cure Wounds 2 (once)

Human Solar Templar	65	Good Humanoid (Human)	8 (Ftr8)	1	6	19	12	+5	+13	5 magic	-	-
	Commander 1, Cleave, Illuminated, Mighty Fortitude, Revealing Aura, Sidestep +4 keen greatsword

Human Sorcerer	22	Good Humanoid (Human)	2	2	6	11	2	+3	+0	1 blunt	-	-
	Commander 2, Sorcery; Spells - Level 0 = Daze, Ghost Sound (may cast 6 lvl 0 spells, any combination) / Level 1 = Mage Armor +4, Magic Missle 1 (may cast 5 lvl 1 spells, any combination)

Human Swiftwing Disciple	7	Good Humanoid (Human)	1	0	6	15	2	+4	+0	1 blunt	+3, 6" (once only)	1
	Independent Troop 0, Evasion, Extra Melee Attack, Stunning Attack 12 (once only), Thrown Weapon, Tumble 13

Human Templar	18	Good Humanoid (Human)	4	0	6	17	6	+3	+8	3	-	-
	Cleave, Sidestep

Human Warrior	4	Good Humanoid (Human)	1	0	4	17	1	+2	+3	1	-	-
	None

Ogre Penitent	18	Good Giant	4	0	8	13	5	+2	+7	4	-	-
	Fearless, Reach 1"

Pseudodragon	8	Good Dragon	2	0	F 9	18	3	+4	+4	Poison 13	-	-
	Difficult Troop x2, Blindsight 12", Flight, Immune Paralysis, Immune Sleep, Poison 13, Spell Resistance 19

Pulverizer	21	Good Construct	3	0	8	21	3	+0	+6	2 blunt	Cone	Sonic Shriek 13
	Unreliable Troop 11, Construct Creature, Blindsight Only 8", Extra Melee Attack, Sonic Shriek 13

Thalish Clay Golem	40	Good Construct	11	0	8	18	12	+3	+8	3	-	-
	Construct Creature, Extra Melee Attack (once only), Immune Spells, Reach 1", Scary 2

Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Ranged Dmg
Bugbear Trooper	8	Evil Humanoid (Goblinoid)	3	0	6	17	3	+2	+4	1 blunt	+3, 6" (once only)	1
	Scent, Thrown Weapon

Dire Boar	29	Neutral Animal	7	0	8	15	10	+6	+12	3	-	-
	Wild and Difficult Troop x2, Death Strike, Scary 2, Scent

Ettin Trooper	56	Evil Giant	?	0	8	15	13	+4	+6	3	-	-
	Difficult Troop x4, Extra Melee Attack x3, Mighty Fortitude, Reach 1", Scary 3

Goblin Scout	6	Neutral Humanoid (Goblinoid)	1	0	6	17	1	+2	+2	1	+4, 24"	1
	Scout +4, Slow Ranged Attack, Sneak Attack +1

Goblin Trooper	3	Evil Humanoid (Goblinoid)	1	0	6	15	1	+1	+0	1 blunt	+1, 6" (once only)	1
	Cowardly, Morale -2, Thrown Weapon

Harpy	21	Evil Monstrous Humanoid	7	0	F 8	14	6	+5	+5	2	-	-
	Difficult Troop x2, Captivating Song 15, Flight

Hill Giant	70	Evil Giant	12	0	12	20	20	+6	+10	4	+8, 24" (once only)	3
	Difficult Troop x4, Extra Melee Attack, Mighty Fortitude, Thrown Weapon, Reach 1", Scary 4

Hobgoblin Adept	18	Evil Humanoid (Goblinoid)	4	4	6	15	4	+4	+4	1	-	-
	Commander 4; Spells - Level 1 = Burning Hands (once), Cure Wounds 1 (once) / Level 2 = Bull Strength +1 (once)

Hobgoblin Fighter	15	Evil Humanoid (Goblinoid)	2	3	4	19	4	+3	+3	2	+4, 6" (once only)	1
	Commander 3, Thrown Weapon

Hobgoblin Tribal Protector	55	Evil Humanoid (Goblinoid)	8 (Ftr6/Other2)	4	6	18	13	+7	+9	2	-	-
	Commander 4, Extra Melee Attack x2, Mighty Fortitude, Pounce, Smite Outsider +2 (once only)

Ogre Delver	30	Evil Giant	5	0	8	18	9	+4	+9	2	+3, 6" (once only)	2 blunt
	Difficult Troop x2, Fight Dwarf -4, Extra Melee Attack, Fight Human +1, Reach 1", Scary 2, Scout +4, Thrown Weapon

Ogre Trooper	20	Evil Giant	4	0	6	16	5	+2	+8	3 blunt	-	-
	Difficult Troop x2, Fight Dwarf -4, Reach 1"

Orc Berserker	10	Evil Humanoid (Orc)	1	0	8	12	3	+2	+6	3	-	-
	Difficult Troop x2, Fearless

Orc Champion	14	Evil Humanoid (Orc)	3	0	5	17	6	+3	+8	2	+4, 6" (once only)	1
	Thrown Weapon

Orc Druid	12	Evil Humanoid (Orc)	2	2	6	13	3	+2	+3	2 blunt	+2, 6" (once only)	Poison 11
	Commander 2, Poison 11 (dart), Thrown Weapon, Woodland Stride; Spells - Level 0 = Cure Wounds 0 (4 times) / Level 1 = Cure Wounds 1 (twice), Entangle (once)

Orc Gangfighter	6	Evil Humanoid (Orc)	2	0	4	14	2	+1	+5	2	-	-
	Aid Attack +3

Orc Rager	17	Evil Humanoid (Orc)	3	0	8	13	7	+4	+7	2	-	-
	Difficult Troop x3, Extra Melee Attack, Fearless

Orc Trooper	4	Evil Humanoid (Orc)	1	0	4	14	1	+0	+2	2 blunt	+0, 6" (once only)	1
	Cowardly, Morale -2, Thrown Weapon

Owlbear	27	Neutral Beast	5	0	6	15	9	+5	+7	2	-	-
	Wild Troop, Extra Melee Attack, Rend +3, Scary 1, Scent

War Ape	14	Neutral Animal	4	0	8	15	5	+5	+6	2	-	-
	Wild Troop, Extra Melee Attack, Scent

Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Ranged Dmg
Ancestral Guardian	23	Good Construct	5	0	3	24	5	+1	+4	2	-	-
	Construct Creature, Aura of Protection +4, Reach 1", Scary 1, Spell Resistance 12

Dire Badger	15	Neutral Animal	3	0	6	16	6	+6	+4	2	-	-
	Wild Troop, Extra Melee Attack, Fearless, Scent

Dwarf Cleric	14	Good Humanoid (Dwarf)	2	3	3	18	3	+5	+2	1 blunt	-	-
	Commander 3, Fight Orc +1, Spontaneous Cure, Turn Undead +4; Spells - Level 0 = Guidence +1 (once), Resistance +1 (3 times) / Level 1 = Cause Fear (twice), Command (once), Sheild of Faith +2 (once)

Dwarf Fighter	16	Good Humanoid (Dwarf)	3	3	3	20	5	+4	+5	2	-	-
	Commander 3, Cleave, Fight Orc +1

Dwarf Hammer Priest	30	Good Humanoid (Dwarf)	4	4	3	18	6	+7	+7	2	+3, 6" (once only)	1
	Commander 4, Turn Undead +6, Thrown Weapon (once only), Cleave, Spontaneous Cure; Spells - Level 1 = Shield of Faith +2 (once), Magic Weapon +1 (twice), Command (once) / Level 2 = Endurance +2 (twice), Sound Burst 1 (once)

Dwarf Legionnaire	5	Good Humanoid (Dwarf)	1	0	3	17	2	+3	+2	1 blunt	+1, 6" (once only)	1
	Fight Orc +1, Thrown Weapon

Dwarf Lightning Lasher	17	Good Humanoid (Dwarf)	?	0	3	17	4	+4	+3	1 + 1 electricity	+4, 6" touch	2 electricity
	None

Dwarf People's Guard	8	Good Humanoid (Dwarf)	2	0	3	18	4	+5	+5	1	-	-
	Shield Mate +2

Dwarf Raider	11	Good Humanoid (Dwarf)	1	0	3	16	3	+4	+4	2	+2, 24"	1
	Fight Orc +1, Slow Ranged Attack

Dwarf Ranger	13	Good Humanoid (Dwarf)	3	2	4	16	5	+5	+5	1	+5, 6" (once only)	1
	Extra Melee Attack, Fight Elf +1, Fight Orc +1, Scout +4, Thrown Weapon

Dwarf Scorcher	5	Good Humanoid (Dwarf)	1	0	4	14	1	+3	+2	1	+2, 6" (once only)	Fire Bomb 2
	Fight Orc +1, Fire Bomb 2, Thrown Weapon

Dwarf Shock Trooper	6	Good Humanoid (Dwarf)	1	0	4	16	2	+4	+3	1	+4, 6" (once only)	3 blunt
	Fight Orc +1

Dwarf Thunderlasher	9	Good Humanoid (Dwarf)	2	0	4	17	2	+4	+2 touch	Sonic Strike 13	-	-
	Fight Orc +1, Reach 1", Sonic Strike 13

Dwarf Zealot	14	Good Humanoid (Dwarf)	2	0	4	15	5	+4	+5	3	-	-
	Difficult Troop x2, Fearless, Immune Sneak Attack, Powerful Charge +1

Dwarven Defender	50	Good Humanoid (Dwarf)	8 (Ftr7/Other1)	4	4	22	14	+7	+10	2	-	-
	Commander 4, Defensive Stance +2 (once only), Extra Melee Attack, Mighty Fortitude

Fire Elemental	65	Neutral Elemental (Fire)	8	0	6	19	12	+6	+11	3 +1 Fire	-	-
	Difficult Troop x3, Elemental Creature, Cole Vulnerability, Damage Reduction 1, Fire Shield 1, Illuminated, Immune Fire, Reach 1", Scary 2

Ice Paraelemental	26	Neutral Elemental (Air,Cold)	6	0	6	18	8	+5	+7	2 +1 Cold	-	-
	Difficult Troop x2, Elemental Creature, Fire Vulnerability, Immune Cold, Reach 1", Scary 1

Stonechild	16	Good Outsider	2	0	4	19	4	+4	+6	3	+4, 6" (once only)	Magic Stone 1
	Blind Fight, Cleave, Immune Acid, Immune Poison, Magic Stone 1, Thrown Weapon

Stone Spike	16	Neutral Elemental (Earth)	3	0	4	18	5	+3	+6	2 blunt	-	-
	Difficult Troop x2, Elemental Creature, Extra Melee Attack

Thoqqua	21	Neutral Elemental (Earth, Fire)	4	0	6	18	6	+4	+9	2 +1 Fire	-	-
	Difficult Troop x2, Elemental Creature, Burrow 4", Cold Vulnerability, Illuminated, Immune Fire, Scent

Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Ranged Dmg
Centaur Sharpshooter	32	Good Monstrous Humanoid	6	0	10	15	8	+6	+9	2	+8, 36"	2
	Difficult Troop x2, Extra Melee Attack, Point Blank Shot +2

Centaur Trooper	19	Good Monstrous Humanoid	4	0	10	13	5	+5	+5	2	+5, 24"	2
	Difficult Troop x2, Extra Melee Attack

Crested Felldrake	6	Good Dragon	2	0	8	15	3	+4	+3	1	-	-
	Difficult Troop x2, Immune Paralysis, Immune Sleep, Scent

Grey Elf Duelist	8	Good Humanoid (Elf)	2	0	6	15	3	+2	+2	1	+3, 6"	1
	Independent Troop 0, Extra Melee Attack, Thrown Weapon, Immune Sleep

Grey Elf Imperial Noble	13	Good Humanoid (Elf)	4	4	4	18	3	+3	+3	1	-	-
	Commander 4, Immune Sleep

Grey Elf Lajatang Duelist	15	Good Humanoid (Elf)	4	2	6	16	5	+3	+6	2	-	-
	Independent Troop 2, Extra Melee Attack, Immune Sleep

Grey Elf Snakestrike Duelist	12	Good Humanoid (Elf)	3	2	6	18	4	+3	+7	1	-	-
	Independent Troop 2, Immune Sleep, Reach 1"

Grey Elf Warrior	5	Good Humanoid (Elf)	1	0	4	16	1	+1	+2	1	-	-
	Immune Sleep, Reach 1", Set versus Charge +1

Grey Elf Warsinger	9	Good Humanoid (Elf)	1	0	6	14	1	+2	+0	1	+3, 24"	1
	Independent Troop 0, Immune Sleep, Inspire Courage +2, Sorcery; Spells = Level 0 - (can cast 2) Ghost Sound, Resistance +1

Grey Elf War Wizard	38	Good Humanoid (Elf)	6 (Wiz6)	3	6	14	5	+5	+2	1	+6*	By Spell
	Commander 3, Immune Sleep; Spells - Level 1 = Mage Armor +4 (once), Magic Weapon +1 (once), Magic Missle 1 (twice)/Level 2 = Acid Arrow 2 (twice), Cat's Grace +2 (once), Glitterdust (once), Fireball 4 (twice), Greater Sleep (once);
	 * Applies only to spells requiring a ranged attack roll

Grey Elf Wizard	15	Good Humanoid (Elf)	2	2	6	13	2	+2	-1	1	-	-
	Commander 2, Immune Sleep; Spells - Level 0 = Daze (4 times) / Level 1 = Mage Armor +4 (once), Magic Missle 1 (once), Sleep (once)

Half-Dragon Mage	30	Good Dragon	4	2	6	17	4	+4	+6	2	Cone (once only)	Cold Blast 5
	Independent 2; Cold Blast 5; Blind-Fight; Immune Sleep, Paralysis, Cold; Spells - Level 1 = Mage Armor +4 (once), Magic Missle 1 (twice), Magic Weapon +1 (once) / Level 2 = Glitterdust (once), Invisibility (twice)

Horned Felldrake	21	Good Dragon	4	0	6	17	7	+5	+8	2	-	-
	Difficult Troop x2, Immune Paralysis, Immune Sleep, Powerful Charge, Scent

Spiked Felldrake	35	Good Dragon	?	0	8	19	10	+7	+7	2	+8, 24"	2
	Difficult Troop x2, Blindsight 12", Extra Melee Attack, Immune Paralysis, Immune Sleep, Point Blank Shot +2, Scary 1, Scent

Spitting Felldrake	11	Good Dragon	3	0	6	16	4	+7	+6	1	+5, Touch, 6"	Acid Spit 1
	Difficult Troop x2, Acid Spit 1, Immune Paralysis, Immune Sleep, Scent

Very Young Brass Dragon	35	Good Dragon (Fire)	7	0	F 15	17	10	+5	+6	2	+6, 24" (once) or Cone (once)
	Fire Bolt 2/Sleep Blast 14	Difficult Troop x2, Blindsight 12", Burrow 6", Cold Vulnerability, Extra Melee Attack, Fire Bolt 2 (once), Flight, Immune Fire, Immune Paralysis, Immune Sleep, Sleep Blast 14 (once)

Wood Elf Ranger	12	Good Humanoid (Elf)	2	1	6	16	3	+2	+3	1	+4, 24"	1
	Commander 1, Extra Melee Attack, Fight Evil Outsider +1, Immune Sleep, Scout +4, Woodland Stride

Wood Elf Scout	9	Good Humanoid (Elf)	1	0	6	15	2	+2	+2	1	+3, 24"	1
	Extra Ranged Attack, Immune Sleep, Point Blank Shot +2, Scout +4, Woodland Stride

Wood Elf Skirmisher	18	Good Humanoid (Elf)	3	0	6	14	5	+3	+5	1	+5, 24"	1
	Independent Troop 0, Extra Ranged Attack, Immune Sleep, Point Blank Shot +2, Precise Shot

Wood Elf Starstrike Archer	15	Good Humanoid (Elf)	4	0	6	18	6	+4	+5	1	+10, 24"	1 Magic
	Immune Sleep, Point Blank Shot +2, Precise Shot

Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Ranged Dmg
Abyssal Eviserator	27	Evil Outsider	4	0	6	20	8	+6	+10	2	-	-
	Immune Poison; Reisist Acid, Cold, Electricity, Fire 4; Scent; Blind Fight; Extra Melee Attack

Abyssal Maw	8	Evil Outsider	2	0	6	15	2	+3	+4	3 *	-	-
	Immune Poison; Reisist Acid, Cold, Electricity, Fire 4; Scent; * The Abyssal Maw immediately destroys any model whose health it drops to 0.

Abyssal Ravager	25	Evil Outsider	4	0	10	17	8	+6	+10	2, Poison 14	-	-
	Difficult Troop x2; Immune Poison; Poison 14; Resist Acid, Cold, Electricity, Fire 4; Scent

Abyssal Skulker	7	Evil Outsider	2	0	8	15	2	+5	+5	1	-	-
	Independent Troop 0; Immune Poison; Resist Acid, Cold, Electricity, Fire 4; Scent

Demonic Gnoll Adept	15	Evil Outsider (Gnoll)	3	3	4	19	4	+3	+3	2 blunt	-	-
	Commander 3; Immune Poison; Resist Acid, Cold,Electricity, Fire 4; Spells - Level 0 = Cure Wounds 0 (once), Ghost Sound (twice) / Level 1 = Cure Wounds 1 (once), Sleep (once)

Demonic Gnoll Archer	18	Evil Outsider (Gnoll)	2	0	4	19	3	+2	+6	2	+4, 24"	2
	Immune Poison; Point Blank Shot +2; Resist Acid, Cold,Electricity, Fire 4

Gnoll Archer	7	Evil Humanoid (Gnoll)	2	0	4	15	2	+1	+3	1	+1, 24"	1
	None

Gnoll Champion	21	Evil Humanoid (Gnoll)	4 (Ftr2/Other2)	0	6	18	6	+4	+9	3	-	-
	Cleave, Reach 1"

Gnoll Cleric	26	Evil Humanoid (Gnoll)	4	4	4	20	5	+4	+7	2	-	-
	Commander 4; Spontaneous Inflict; Smite +1 (once); Spells - Level 1 = Cause Fear (once), Magic Weapon +1 (twice), Shield of Faith +2 (once)

Gnoll Monk	20	Evil Humanoid (Gnoll)	6	0	8	16	7	+7	+7	2	-	-
	Deflect Arrows +4, Evasion, Extra Melee Attack, Stunning Attack 14 (4 times), Tumble 17

Gnoll Ranger	16	Evil Humanoid (Gnoll)	3	1	6	15	5	+4	+4	1	+4, 24"	1
	Commander 1, Extra Melee Attack, Fight Elf +1, Point Blank Shot +2, Precise Shot, Scout +4

Gnoll Trooper	5	Evil Humanoid (Gnoll)	2	0	4	17	2	+1	+3	1	-	-
	None

Gnoll Warrior	11	Evil Humanoid (Gnoll)	3	0	4	15	4	+2	+6	2 blunt	-	-
	None

Howler	30	Evil Outsider	6	0	12	17	8	+7	+9	3	-	-
	Difficult Troop x2, Cowardly, Extra Melee Attack, Morale -2, Scary 1, Scent

Hyena	4	Neutral Animal	2	0	10	14	3	+4	+3	1	-	-
	Wild Troop, Scent

Jovoc	18	Evil Outsider	4	0	6	16	7	+6	+6	1	-	-
	Difficult Troop x2; Aura of Retribution; Immune Poison; Resist Cold, Electricity, Fire 4

Tiefling Fighter	19	Evil Outsider	3	2	6	15	6	+3	+5	2	-	-
	Commander 2; Blind-Fight; Cleave; Resist Cold, Electricity, Fire 1; Spells: 2nd Level = Darkness (once only)

Very Young Red Dragon	75	Evil Dragon (Fire)	10	0	F 10	18	19	+8	+12	2	Cone (once only)	Fire Blast 6
	Difficult Troop x4, Blindsight 12", Cold Vulnerability, Extra Melee Attack x3, Fire Blast 6 (once only), Flight, Immune Fire, Immune Paralysis, Immune Sleep, Mighty Fortitude, Reach 1", Scary 3

Werewolf Trooper	14	Evil Shapechanger	2	0	10	16	3	+5	+5	2	-	-
	Difficult Troop x2, Blind-Fight, Damage Reduction 1, Scent

Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Rng Dmg
Armored Skeletal Ogre	30	Evil Undead	6	0	8	17	8	+3	+7	3	-	-
	Difficult Troop x3, Undead, Skeletal, Scary 2, Reach 1"

Battered Skeletal Troll	22	Evil Undead	6	0	4	14	4	+4	+8	2	-	-
	Difficult Troop x2, Undead, Skeletal, Scary 2, Reach 1"

Crazed Minotaur Cultist	25	Evil Monstrous Humanoid	6	0	6	14	8	+5	+4	4	-	-
	Difficult Troop x3, Extra Melee Attack, Powerful Charge +1, Scary 1, Reach 1", Scent

Death Knight	68	Evil Undead	10	0	4	22	13	+5	+9	3	-	-
	Difficult Troop x3, Undead Creature, Cleave, Damage Reduction 1, Extra Melee Attack, Scary 4, Smite Good +2 (once only), Spell Resistance 18; Spells - Level 3 = Fireball 7 (once only)

Fearsome Ghost	28	Evil Undead	5	0	F 6	12	6	+2	+4 touch	1	-	-
	Difficult Troop x2, Undead Creature, Fear Strike 15, Flight, Incorporeal, Scary 3, Turn Resistance +4

Gallowsgaunt	10	Evil Undead	3	0	4	11	4	+1	+2	2	-	-
	Undead Creature, Reach 1", Scary 4

Ghoul	14	Evil Undead	2	0	6	14	3	+2	+2	1, Paralyz Strike 14	-	-
	Undead Creature, Extra Melee Attack, Paralyzing Strike 14, Turn Resistance +2 (Note: Elves are immune to the Ghoul's Paralyzing Strike.)

Gith Revenant	20	Evil Undead	5	0	6	15	5	+3	+4 touch	2	-	-
	Undead Creature, Steal Life 1

Halfling Sneak	10	Neutral (Humanoid Halfling)	1	0	4	16	2	+4	+1	1	+4, 24"	1
	Independent Troop 0, Hide 13, Slow Ranged Attack, Sneak Attack 1

Half-Orc Assassin	21	Evil Humanoid (Orc)	6	2	6	18	5	+4	+5	1	+6, 6"	1
	Commander 2, Death Attack 11 (once only), Extra Melee Attack, Hide 15, Sneak Attack +3, Thrown Weapon

Half-Orc Fighter	13	Evil Humanoid (Orc)	2	2	4	18	4	+2	+5	2	-	-
	Commander 2

Human Death Cleric	14	Evil Humanoid	2	4	4	17	3	+3	+2	2	-	-
	Commander 4, Death Touch 1 (once), Spontaneous Inflict; Spells - Level 0 = Guidance +1 (3 times), Resistance +1 (once) / Level 1 = Cause Fear (twice), Sheild of Faith +2 (twice)

Human Shadow Priest	32	Evil Humanoid	4	5	4	21	6	+4	+5	2	-	-
	Commander 5, Death Touch 2 (once), Spontaneous Inflict; Spells - Level 1 = Cause Fear (twice), Magic Weapon +1 (once), Sheild of Faith +2 (once)/ Level 2 = Invisibility (once), Sound Burst 1 (twice)

Skeletal Dwarf Soldier	5	Evil Undead	1	0	3	19	1	+2	+3	1	-	-
	Undead, Skeletal

Skeletal Equiceph	27	Evil Undead	4	0	6	18	5	+2	+5	3	-	-
	Difficult Troop x2, Undead Creature, Reach 1", Skeletal

Skeletal Orc	6	Evil Undead	1	0	6	15	1	+1	+2	2	+1, 6" (Once only)	1
	Undead, Skeletal, Thrown Weapon

Skeletal War Dog	7	Evil Undead	2	0	10	14	3	+2	+3	1	-	-
	Undead, Skeletal, Wild Troop

Slaughterpit Zombie Gnoll	15	Evil Undead	4	0	3	17	6	+2	+5	2	-	-
	Undead Creature, Extra Melee Attack

Zombie Minotaur	34	Evil Undead	?	0	3	16	16	+5	+6	4	-	-
	Undead Creature, Difficult Troop x3, Reach 1", Scary 5

Zombie Troglodyte	10	Evil Undead	4	0	3	14	6	+1	+2	2 Blunt	-	-
	Undead

Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Ranged Dmg
Annis Hag	52	Evil Monstrous Humanoid	7	0	8	20	9	+5	+12	2	-	-
	Difficult Troop x2, Blind-Fight, Extra Melee Attack, Reach 1", Rend +4, Scary 2, Spell Resistance 17, Veil of Shadow

Azer Trooper	8	Neutral Outsider	2	0	6	19	2	+4	+2	1+1 Fire 	+3, 6" (once only)	1
	Cold Vulnerability, Illuminated, Immune Fire

Drider Trooper	25	Evil Aberration	6	0	6	17	9	+6	+5	2, Poison 13	-	-
	Hide 13, Poison 13, Scary 1, Spell Resistance 14

Grimlock Trooper	9	Evil Monstrous Humanoid	2	0	6	15	2	+2	+3	2	-	-
	Blindsight Only 8", Scent

Hell Hound	10	Evil Outsider	4	0	8	16	4	+5	+5	1	Cone (once only)	Fire Blast 1
	Cold Vulnerability, Fire Blast 1, Immune Fire, Scent

Medusa	46	Evil Monstrous Humanoid	6	0	6	16	7	+5	+6	1	-	-
	Difficult Troop x2, Gaze of Stone 15, Poison 14

Ogre Mercenary	30	Neutral Giant	5	0	8	17	8	+4	+10	4	-	-
	Difficult Troop x2, Fight Dwarf -4, Reach 1", Scary 1

Otyugh	15	Neutral Aberration	6	0	4	17	6	+4	+3	1	-	-
	Difficult Troop x2, Constrict 10, Extra Melee Attack, Reach 1", Scary 1

Salamander Trooper	35	Evil Outsider	7	0	4	18	8	+6	+7	2+1 Fire	-	-
	Difficult Troop x2, Cold Vulnerability, Damage Reduction 1, Extra Melee Attack, Illuminated, Immune Fire

Werebear Trooper	52	Good Shapechanger	?	0	6	17	10	+6	+8	5	-	-
	Difficult Troop x2, Damage Reduction 1, Blind Fight, Mighty Fortitude, Reach 1", Scary 1, Scent

Weretiger	48	Neutral Shapechanger	6	0	8	17	9	+7	+9	2	-	-
	Difficult Troop x2, Blind-Fight, Damage Reduction 1, Extra Melee Attack, Pounce, Reach 1", Scary 1, Scent

Warlords of Ghostwind
Figure	Point	Align	Lvl	Cmnd	Spd	Arm	Health	Save	Melee Att	Melee Dmg	Rng Att	Ranged Dmg
Shadow Priest - Ahmut's Legion
Petrus, Human		Evil Humanoid (Human)	2	3	4	19	3	+3	+3	1	-	-
	Commander 3; Blind-Fight; Death Touch 1 (once only); Spontaneous Inflict; Spells - Level 1 = Cause Fear (once), Magic Weapon +1 (once), Shield of Faith +2 (once)

Hobgoblin Adept - Drazen's Horde
Voja		Evil Humanoid (Goblinoid)	2	3	6	16	3	+4	+4	2	-	-
	Commander 3; Ape Master *; Fight Dwarf, Gnome +1; Spells - Level 1 = Burning Hands 1 (once), Command (once);
	 * Any War Ape in Voja's warband with line of sight to Voja can attempt to rally as if under command. the first War Ape does not count towards Voja's limit on wild troops.

Drow Wizard - Kislek (Created by Rob Heinsoo)
Cheldok		Evil Humanoid (Elf)	2	3	6	13	2	+3	+3	1	-	-
	Commander 3; Darkvision 24"; Get Up*; Immune Sleep; Spell Resistance 13**; Tyrannical Rally; Veil of Shadow; Spells - Level 1 = Magic Missile 1 (once), Magic Weapon +1 (once)
	 *Get Up: Cheldok automatically succeeds at any attempt to get up from being knocked down while at 0 health.
	  **Spell Resistance: Drow spell resistance increases 1 for every level the drow gains.

Drow Ranger - Kislek (Created by Rob Heinsoo)
Sej		Evil Humanoid (Elf)	2	1	6	16	3	+2	+3	2	+4, 6"	1
	Commander 1; Darkvision 24"; Extra Melee Attack; Fight Dwarf +1; Immune Sleep; Scout; Spell Resistance 13*; Tyrannical Rally; Veil of Shadow
	 *Spell Resistance: Drow spell resistance increases 1 for every level the drow gains.

Dwarf Hammer Priest - Mordengard
Grubal		Good Humanoid (Dwarf)	2	2	3	18	4	+6	+4	2	+1, 6" (once only)	1
	Commander 2; Spontaneous Cure, Thrown Weapon, Turn Undead +1; Spells - Level 1 = Command (once), Magic Weapon +1 (once), Shield of Faith +2 (once)

Gnoll Ranger - Naresh
Dragomir		Evil Humanoid (Gnoll)	3	2	6	17	4	+3	+4	1	+5, 24"	1
	Commander 2; Extra Melee Attack; Fight Elf +1; Point Blank Shot +2; Precise Shot; Scout +4

Half-Dragon Mage - Ravilla
Oriana		Good Dragon	2	1	6	17	3	+3	+4	1	Cone (once only)	Cold Blast 2
	Commander 1; Cold Blast 2; Immune Cold, Paralysis, Sleep; Spells - Level 1 = Magic Missle (twice), Sleep (once)

Human Paladin of Stratus - Thalos
Zadkiel		Good Humanoid (Human)	2	3	4	19	4	+5	+3	1	-	-
	Commander 3; Aura of Courage +4; Extra Melee Attack; Fearless; Smite Evil +1 (once); Spells - Level 1 = Cure Wounds 1 (once)